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	<title>Boldai Blog</title>
	<description>The Boldai Blog</description>
	<link>http://www.boldai.com/</link>
	<atom:link href="http://www.boldai.com/blog-feed.rss" rel="self" type="application/rss+xml" />

	

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	  <title>Boldai awarded 300,000 SEK in VINN NU</title>
	  <link>http://boldai.com/blog/2011/04/boldai-awarded-300000-sek-in-vinn-nu/</link>
	  <guid>http://boldai.com/blog/2011/04/boldai-awarded-300000-sek-in-vinn-nu/</guid>
	  <pubDate>11 Mar 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;I’m happy to announce that Boldai was awarded the &lt;span class=&quot;caps&quot;&gt;VINN&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;NU&lt;/span&gt; grant of 300,000 &lt;span class=&quot;caps&quot;&gt;SEK&lt;/span&gt; from the Swedish government agency of innovation,&amp;nbsp;Vinnova!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/Vinnova20110411-2.jpg&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/Vinnova20110411-2.jpg&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Me and Magnus were interviewed on&amp;nbsp;stage&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/Vinnova20110411-3.jpg&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/Vinnova20110411-3.jpg&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Receiving the&amp;nbsp;diploma&lt;/p&gt;</description>
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	  <title>Wall hugging</title>
	  <link>http://boldai.com/blog/2011/05/wall-hugging/</link>
	  <guid>http://boldai.com/blog/2011/05/wall-hugging/</guid>
	  <pubDate>25 Apr 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;As part of our work on a Unity integration of our Brain Builder tool we made this maze&amp;nbsp;demo:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=OW7G5OWRaQc&quot;&gt;http://www.youtube.com/watch?v=OW7G5OWRaQc&lt;/a&gt;&lt;/p&gt;</description>
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	  <title>Brain Builder for LEGO Mindstorms</title>
	  <link>http://boldai.com/blog/2011/07/brain-builder-for-lego-mindstorms/</link>
	  <guid>http://boldai.com/blog/2011/07/brain-builder-for-lego-mindstorms/</guid>
	  <pubDate>20 Jun 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;Martin and Magnus use Boldai’s Brain Builder tool to develop behaviors for a &lt;span class=&quot;caps&quot;&gt;LEGO&lt;/span&gt; Mindstorms battle tank. Their plans for world domination through a robot army are foiled when the robot turns on its creators, starts attacking them, and scares the neighbor’s&amp;nbsp;dog.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=M-fLYhKvYJU&quot;&gt;http://www.youtube.com/watch?v=M-fLYhKvYJU&lt;/a&gt;&lt;/p&gt;</description>
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	  <title>Simple Obstacle Avoidance Rules</title>
	  <link>http://boldai.com/blog/2011/07/simple-obstacle-avoidance-rules/</link>
	  <guid>http://boldai.com/blog/2011/07/simple-obstacle-avoidance-rules/</guid>
	  <pubDate>29 Jun 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;Little simulated people run around trying to avoid giant cubes dropping from the&amp;nbsp;sky.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=10m2tub0wPg&quot;&gt;http://www.youtube.com/watch?v=10m2tub0wPg&lt;/a&gt;&lt;/p&gt;</description>
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	  <title>Brain Builder - A new take on visual scripting</title>
	  <link>http://boldai.com/blog/2011/09/brain-builder---a-new-take-on-visual-scripting/</link>
	  <guid>http://boldai.com/blog/2011/09/brain-builder---a-new-take-on-visual-scripting/</guid>
	  <pubDate>13 Aug 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;Hi all! We just released a public beta of our visual scripting tool Brain&amp;nbsp;Builder.&lt;/p&gt;
&lt;p&gt;It’s based on if-then rules that you create through a unique (patent pending) drag and drop interface. Rules are quick to build, easy to understand, and result in a much cleaner workspace compared to graph based&amp;nbsp;tools.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/BrainBuilder.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/BrainBuilder.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We’d love to hear what you think and are grateful for all feedback. If you want to try it out you can &lt;a href=&quot;http://boldai.com/assets/binaries/BrainBuilder.unitypackage&quot;&gt;download the Unity package&lt;/a&gt; and view information on &lt;a href=&quot;http://boldai.com/support/&quot;&gt;how to get started&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Please note that this is a (free) beta, and your opinions can help make it even better. We plan to release new updates every week or two. Features currently in the works&amp;nbsp;include:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Undo&lt;/li&gt;
  &lt;li&gt;Integrated&amp;nbsp;documentation&lt;/li&gt;
  &lt;li&gt;Drag and drop game objects directly from the scene into&amp;nbsp;rules&lt;/li&gt;
  &lt;li&gt;A “recently used blocks” group in the left&amp;nbsp;panel&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Don’t hesitate to &lt;a href=&quot;http://boldai.com/company/&quot;&gt;get in touch&lt;/a&gt; if you have any questions. Cheers,&amp;nbsp;Martin.&lt;/p&gt;</description>
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	  <title>Racing puzzle game for iPad/iPhone/Android with zero lines of code</title>
	  <link>http://boldai.com/blog/2011/09/racing-puzzle-game-for-ipadiphoneandroid-with-zero-lines-of-code/</link>
	  <guid>http://boldai.com/blog/2011/09/racing-puzzle-game-for-ipadiphoneandroid-with-zero-lines-of-code/</guid>
	  <pubDate>14 Aug 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;We’re using Brain Builder to create an iPad/iPhone/Android game. No programming or scripting&amp;nbsp;required!&lt;/p&gt;
&lt;p&gt;The game is a racing-physics-puzzler (new genre?). You drive a little yellow car over jumps and into obstacles. Complete levels by razing towers of blocks so that the red block ends up on the&amp;nbsp;floor.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/raze-hidden.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/raze-hidden.png&quot;&gt;&lt;/a&gt; &lt;a href=&quot;/assets/images/blog-images/raze-first-person.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/raze-first-person.png&quot;&gt;&lt;/a&gt; &lt;a href=&quot;/assets/images/blog-images/raze-jump.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/raze-jump.png&quot;&gt;&lt;/a&gt; &lt;a href=&quot;/assets/images/blog-images/raze-bike.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/raze-bike.png&quot;&gt;&lt;/a&gt; &lt;a href=&quot;/assets/images/blog-images/raze-final.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/raze-final.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;</description>
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	  <title>The third public beta of Brain Builder is out</title>
	  <link>http://boldai.com/blog/2011/09/the-third-public-beta-of-brain-builder-is-out/</link>
	  <guid>http://boldai.com/blog/2011/09/the-third-public-beta-of-brain-builder-is-out/</guid>
	  <pubDate>26 Aug 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;Thank you for the feedback you’ve given us! It really warms our hearts and helps us&amp;nbsp;improve.&lt;/p&gt;
&lt;p&gt;Speaking of improvements, the third public beta of Brain Builder is out! Installation is automatic if you have the previous version. Just reopen the Brain Builder window, wait for the new version to pop up, and click download and install. Otherwise just download and import &lt;a href=&quot;http://boldai.com/products/&quot;&gt;the Unity package&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We have focused on improving&amp;nbsp;documentation:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Explanations and examples while hovering over items in the palette (left&amp;nbsp;panel)&lt;/li&gt;
  &lt;li&gt;Answers to questions at &lt;a href=&quot;http://answers.boldai.com/&quot;&gt;answers.boldai.com&lt;/a&gt; now include screen&amp;nbsp;shots&lt;/li&gt;
  &lt;li&gt;An introductory manual available at &lt;a href=&quot;http://boldai.com/manual/&quot;&gt;boldai.com/manual&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;but also added new&amp;nbsp;functionality:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Access other brains’&amp;nbsp;slots&lt;/li&gt;
  &lt;li&gt;Indexing&amp;nbsp;operators&lt;/li&gt;
  &lt;li&gt;Bugfixes&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;and some convenience&amp;nbsp;features:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Resize&amp;nbsp;palette&lt;/li&gt;
  &lt;li&gt;Recently used blocks&amp;nbsp;folder&lt;/li&gt;
  &lt;li&gt;Double-click and type strings and numbers directly in your&amp;nbsp;rules&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Here’s a teaser screenshot from the obstacle avoidance brain I’m working&amp;nbsp;on:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/Brain%20Builder%20Beta%203.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/Brain%20Builder%20Beta%203.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Again, all feedback is greatly&amp;nbsp;appreciated!&lt;/p&gt;</description>
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	  <title>Brain Builder for sale in the Asset Store</title>
	  <link>http://boldai.com/blog/2011/11/brain-builder-for-sale-in-the-asset-store/</link>
	  <guid>http://boldai.com/blog/2011/11/brain-builder-for-sale-in-the-asset-store/</guid>
	  <pubDate>4 Oct 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;Brain Builder is now &lt;a href=&quot;http://u3d.as/content/boldai/brain-builder/2p3&quot;&gt;for sale in the Asset Store&lt;/a&gt; for&amp;nbsp;$95!&lt;/p&gt;
&lt;p&gt;The new release includes numerous improvements, bugfixes, and features. Some of the most important&amp;nbsp;are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Undo!&lt;/li&gt;
  &lt;li&gt;A brain is created automatically for&amp;nbsp;you&lt;/li&gt;
  &lt;li&gt;Adding additional brains is a single tick of a&amp;nbsp;checkbox&lt;/li&gt;
  &lt;li&gt;Achievements panel tracks which Brain Builder features you have&amp;nbsp;explored&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;We have also included a lot more useful material with the Asset Store&amp;nbsp;package:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Beginners Blocks that makes it easy to get&amp;nbsp;started&lt;/li&gt;
  &lt;li&gt;Behavior Bundles, which are ready-made brains for common behaviors (more bundles are in the&amp;nbsp;works!)&lt;/li&gt;
  &lt;li&gt;Example scenes and brains that you can learn&amp;nbsp;from&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Our &lt;a href=&quot;http://boldai.com&quot;&gt;front page&lt;/a&gt; now explains the three basic Brain Builder&amp;nbsp;actions:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;b&gt;Drag&lt;/b&gt; building blocks to the&amp;nbsp;canvas&lt;/li&gt;
  &lt;li&gt;
&lt;b&gt;Drop&lt;/b&gt; values on variable&amp;nbsp;blocks&lt;/li&gt;
  &lt;li&gt;
&lt;b&gt;Snap&lt;/b&gt; blocks together into&amp;nbsp;rules&lt;/li&gt;
&lt;/ol&gt;&lt;p&gt;And did you notice the big red “Buy” button?&amp;nbsp;;)&lt;/p&gt;</description>
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	  <title>New Features in Brain Builder 1.2</title>
	  <link>http://boldai.com/blog/2011/11/new-features-in-brain-builder-12/</link>
	  <guid>http://boldai.com/blog/2011/11/new-features-in-brain-builder-12/</guid>
	  <pubDate>23 Oct 2011 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;I’d like to start by thanking everyone who bought Brain Builder. &lt;span class=&quot;caps&quot;&gt;THANK&lt;/span&gt; &lt;span class=&quot;caps&quot;&gt;YOU&lt;/span&gt;! We know it’s a significant investment for many of you. The fact that you bought it means the world to us. It really does! It’s incredibly rewarding to see you guys appreciate all the hard work we are putting into this product. Also, big &lt;span class=&quot;caps&quot;&gt;THANKS&lt;/span&gt; to you who wrote reviews in the Asset&amp;nbsp;Store!&lt;/p&gt;
&lt;p&gt;Now go to the &lt;a href=&quot;http://u3d.as/content/boldai/brain-builder/2p3&quot;&gt;Asset Store and get Brain Builder version &lt;span class=&quot;caps&quot;&gt;1.2&lt;/span&gt;&lt;/a&gt;. In addition to many bug fixes we have some great new features for&amp;nbsp;you:&lt;/p&gt;
&lt;h2&gt;Basic&amp;nbsp;Blocks&lt;/h2&gt;
&lt;p&gt;Brain Builder now ships with a complete set of “Basic Blocks” (left panel). These are ready-made building blocks for many common situations such as clicking an object (works on mobile!). And, as you can see, the popup-on-hover documentation includes examples with&amp;nbsp;graphics:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/basic-blocks.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/basic-blocks.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Block&amp;nbsp;Folders&lt;/h2&gt;
&lt;p&gt;We have sorted the many new basic blocks into folders. This keeps the list of blocks neat. You can even create your own folders and sort your own blocks the way you want them by clicking&amp;nbsp;“Organizer.”&lt;/p&gt;
&lt;h2&gt;Friendly Block&amp;nbsp;Names&lt;/h2&gt;
&lt;p&gt;Block names are now fully customizable, including the order and position of variables. We have used this to improve readability,&amp;nbsp;e.g.:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/friendly-names-black.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/friendly-names-black.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Cut’n’Paste&lt;/h2&gt;
&lt;p&gt;Copy, cut, and paste blocks and rules in and between brains. You can even copy examples from our web page and paste them right into your Unity project&amp;nbsp;brains!&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/assets/images/blog-images/copy-paste.png&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/copy-paste.png&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As always, all feedback is greatly appreciated! Help us make Brain Builder better&amp;nbsp;:)&lt;/p&gt;</description>
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	  <title>Svenskt kreativt spel gör succ&eacute; i San Francisco</title>
	  <link>http://boldai.com/blog/2012/03/svenskt-kreativt-spel-gr-succeacute-i-san-francisco/</link>
	  <guid>http://boldai.com/blog/2012/03/svenskt-kreativt-spel-gr-succeacute-i-san-francisco/</guid>
	  <pubDate>28 Feb 2012 00:00:00 +0000</pubDate>
	  <description>&lt;p class=&quot;title&quot;&gt;&lt;a href=&quot;/assets/images/blog-images/BoldaiBlocksworld.jpg&quot;&gt;&lt;img src=&quot;/assets/images/blog-images/BoldaiBlocksworld.jpg&quot;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Linköpingsföretaget Boldai gör det möjligt att bygga spel utan att vara programmerare bara man tycker det är roligt att skapa. Nu har de premiärvisat sin kreativa spelvärld Blocksworld på Game Developers Conference (GDC) i San&amp;nbsp;Francisco.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Med Boldai’s Blocksworld kan man på ett enkelt sätt kombinera olika block med egenskaper och skapa egna spel och världar. Det nyskapade spelet kan sedan delas med andra&amp;nbsp;användare.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Blocksworld är en blandning av &lt;span class=&quot;caps&quot;&gt;LEGO&lt;/span&gt;, Minecraft och Facebook fast enklare, säger Tomas Ahlström, affärsutvecklare och grundare av Boldai. Essensen i Blocksworld ligger i skapandet och att själv hitta egna lösningar och kombinationer, där endast fantasin sätter&amp;nbsp;gränser.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;På &lt;span class=&quot;caps&quot;&gt;GDC&lt;/span&gt; träffade företagets representanter media, förläggare och ledande aktörer inom spelbranschen för att verifiera potentialen hos sin produkt samt knyta strategiska allianser med potentiella&amp;nbsp;affärspartners.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Responsen var väldigt positiv och vi skapade stor uppmärksamhet. Spel som går ut på att skapa och lära sig är stort just nu. Det handlar inte bara om förströelse utan om lek och personlig utveckling, säger Martin Magnusson, &lt;span class=&quot;caps&quot;&gt;VD&lt;/span&gt; och forskaren som ligger bakom&amp;nbsp;konceptet.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Boldai förhandlar nu med ledande förläggare och distributörer. Lanseringen av Blocksworld sker senare under&amp;nbsp;året.&lt;/p&gt;
&lt;p&gt;För ytterligare information&amp;nbsp;kontakta:&lt;/p&gt;
&lt;p&gt;Martin Magnusson, &lt;span class=&quot;caps&quot;&gt;VD&lt;/span&gt; Boldai, Tel 0730-44 28&amp;nbsp;87&lt;/p&gt;
&lt;p&gt;Tomas Ahlström, affärsutvecklare Boldai, Tel 073-460 75&amp;nbsp;40&lt;/p&gt;</description>
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